Concord: Sorting Hub Industrial Areas
As the Level Artist on Sorting Hub, I got to put together a really fun environment that was meant to blur the lines between living and work spaces in a heavily modularized city.
My responsibilities included;
Blocking out assets/palette requests
Compositing the spaces spaces using props and decals
Working with tech art to ensure the map would be performant while achieving the art direction
I worked closely with the palette team to craft something that stayed true to the level blockout but leaned into the residential city/shipping center look. Crater City also became a test bed for some CPD (Custom Primitive Data) settings we had been exploring to drive the look while minimizing the number of materials.
Palette Team
https://www.artstation.com/rajnattam
https://ashmo.artstation.com/
https://www.artstation.com/rachel
https://www.artstation.com/aikoshinohara
Lighting
https://www.artstation.com/atomander
Skybox
https://ndonel.com/